Lindley
04-29-2007, 04:38 PM
I'm trying to write a *very* simply GLUT program for OSX which just shows an image in a window. (It does a bit more than that, but that's the essentials.)
Naturally I'd rather not constraint the image to power-of-two size, or resample it myself, so I'm trying to use GL_ARB_texture_rectangle as my target.
The code:
glBindTexture reports error GL_INVALID_ENUM.Clearly the extension is supported, so what's the problem? I did call glewInit() previously.....
This is on OSX using XCode, incidentally.
Unrelated question----is GLUT on OSX known to be broken? Because my windows keep having garbage from elsewhere on the screen showing up in them.
Naturally I'd rather not constraint the image to power-of-two size, or resample it myself, so I'm trying to use GL_ARB_texture_rectangle as my target.
The code:
glBindTexture reports error GL_INVALID_ENUM.Clearly the extension is supported, so what's the problem? I did call glewInit() previously.....
This is on OSX using XCode, incidentally.
Unrelated question----is GLUT on OSX known to be broken? Because my windows keep having garbage from elsewhere on the screen showing up in them.