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Coluna
03-13-2003, 09:09 PM
Hi
I've done a particle system, and i didn't find a configuration to is looks like the falling meteors from warcraft 3 screen, fading from red to black...the relevant initial parameters are: initial_color, final_color,...
How should i set glBlendFunction? Should the particle's texture has an alpha channel, or only grey scale?
Thanx