Viper
10-16-2001, 10:57 AM
Hi there,
first of all I donīt program opengl myself - I programm in c,c++... - but I have to work with it a lot. So basically I post this for a college of mine. The problem we (he) have is that when hardware acceleration is turned on to 100% the opengl graphics look kinda rough with this stair-like effect on normally straight lines. Also we have some other bad graphic effects, like flickering. Today I noticed that a cube (measurments 1000mm long, 500 mm wide and 10 mm in height) when zoomed out turns into lines and looks like a zebra crossing. When hardware acceleration is turned off the graphics look just fine. We canīt find out what the problem is.
The system we have the problems with is a PII 350MHz, 128mb RAM with a Elsa Gladiac 511 GeForce 2 MX 400 with 64mb RAM. The OS is Win98. The latest Elsa and later on the latest Detonator drivers were installed but nothing seem to affect the problem.
I really hope someone of you can give us a hint where the problem might be.
Thank you very much in advance,
yours,
Frank
first of all I donīt program opengl myself - I programm in c,c++... - but I have to work with it a lot. So basically I post this for a college of mine. The problem we (he) have is that when hardware acceleration is turned on to 100% the opengl graphics look kinda rough with this stair-like effect on normally straight lines. Also we have some other bad graphic effects, like flickering. Today I noticed that a cube (measurments 1000mm long, 500 mm wide and 10 mm in height) when zoomed out turns into lines and looks like a zebra crossing. When hardware acceleration is turned off the graphics look just fine. We canīt find out what the problem is.
The system we have the problems with is a PII 350MHz, 128mb RAM with a Elsa Gladiac 511 GeForce 2 MX 400 with 64mb RAM. The OS is Win98. The latest Elsa and later on the latest Detonator drivers were installed but nothing seem to affect the problem.
I really hope someone of you can give us a hint where the problem might be.
Thank you very much in advance,
yours,
Frank