Puma1140
01-20-2004, 01:10 AM
How can I render glass in OpenGL?
ZbuffeR
01-20-2004, 02:08 AM
It depends on the level of realism you want to achieve http://www.opengl.org/discussion_boards/ubb/smile.gif
To start, I advise you to use blending + reflection mapping.
For blending, see : http://nehe.gamedev.net/lesson.asp?index=02
For complex stuff, nvidia has some great demos with true reflection/refraction with fresnel coefficients. http://developer.nvidia.com/object/vertexprogram_refraction.html
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