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RGHP
09-05-2007, 08:00 AM
Hello, maybe this is not OpenGL specific related but I hope someone have experience with this. I used blender(www.blender.org) to create a 3d model and the import it with lib3ds. In the blender environment I called the object "ObjectforTest", then I exported it. At first I have troubles because when I was looking for that mesh, that name didn't was found. When I use 3dsdump(lib3ds built-in) i found the object "0ObjectforTest" and there it was. What i want to know is what other transformations makes the blender exporter to object's name.

Zengar
09-05-2007, 11:53 AM
Uhm, ask on the blender forums? Do you really expect people here to know it? Also, why would you use 3ds format, when there are plenty of easier-to-parse formats?

RGHP
09-05-2007, 01:33 PM
Well, can you suggest me another format, please!.

Zengar
09-05-2007, 01:40 PM
What about this?

http://www.robthebloke.org/source/obj.html