Lindley
06-18-2007, 02:10 PM
I'm rendering a large number of GL_POINTS with various 1-channel colors. I'd like to end up with pixel (i,j) containing the sum of the colors of all the GL_POINTS which had position (i,j).
glBlendFunc(GL_ONE,GL_ONE) is far too slow for my purposes, and glAccum is rather inefficient for my needs.
Is there a hardware-accelerated way to do this? It seems like there must be......
My vertex program moves points around within rows, but not between rows. There may be a way to exploit this.
glBlendFunc(GL_ONE,GL_ONE) is far too slow for my purposes, and glAccum is rather inefficient for my needs.
Is there a hardware-accelerated way to do this? It seems like there must be......
My vertex program moves points around within rows, but not between rows. There may be a way to exploit this.