fuxiulian
12-13-2003, 07:06 AM
Hello !
I wonder why I get different results with these 2 parts of code:
VECTOR4D v(0,0,1,1);
MATRIX4X4 m;
m = projMat * viewMat;
v = m * v;
glColor4f(1, 1, 0, 1);
glBegin(GL_POINTS);
glVertex3fv(v);
glEnd();
and
VECTOR4D v(0,0,1,1);
glMultMatrixf(projMat);
glMultMatrixf(viewMat);
glColor4f(1, 1, 0, 1);
glBegin(GL_POINTS);
glVertex3fv(v);
glEnd();
Shouldn't the transformations be the same ?
[This message has been edited by fuxiulian (edited 12-13-2003).]
I wonder why I get different results with these 2 parts of code:
VECTOR4D v(0,0,1,1);
MATRIX4X4 m;
m = projMat * viewMat;
v = m * v;
glColor4f(1, 1, 0, 1);
glBegin(GL_POINTS);
glVertex3fv(v);
glEnd();
and
VECTOR4D v(0,0,1,1);
glMultMatrixf(projMat);
glMultMatrixf(viewMat);
glColor4f(1, 1, 0, 1);
glBegin(GL_POINTS);
glVertex3fv(v);
glEnd();
Shouldn't the transformations be the same ?
[This message has been edited by fuxiulian (edited 12-13-2003).]