Milk
10-11-2006, 05:09 AM
Hi all,
My gaming resolution is 4:3 (1024x768). I have a png file thats the same resolution. I wish to use this image as the background for my game. Problem is that when i try to map this image onto a 4:3 polygon the polygon doesnt fit the screen (the width fits but the height is short).
When i map the image onto a 1:1 polygon (a square :-)) instead of the 4:3 rectangle, the square fits the screen perfectly (i have no idea how because the square is 1024x1024 where the monitor is 1024x768). However it stretches the background image mapped onto it (it stretches it vertically because a 4:3 image is being mapped on to a 1:1 square).
Any ideas whats going on?
Thanks
My gaming resolution is 4:3 (1024x768). I have a png file thats the same resolution. I wish to use this image as the background for my game. Problem is that when i try to map this image onto a 4:3 polygon the polygon doesnt fit the screen (the width fits but the height is short).
When i map the image onto a 1:1 polygon (a square :-)) instead of the 4:3 rectangle, the square fits the screen perfectly (i have no idea how because the square is 1024x1024 where the monitor is 1024x768). However it stretches the background image mapped onto it (it stretches it vertically because a 4:3 image is being mapped on to a 1:1 square).
Any ideas whats going on?
Thanks