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madRenEGadE
11-04-2005, 03:15 AM
Hey is there anyone who knows where i can find some tutorials on how to prog my own 3d engine with c++/openGL? thx in advance

openujs
11-04-2005, 07:38 AM
I am building my own Game 3D engine using Opengl, C/C++, windows. I am intermediate in opengl but learing a lot while designing my own engine. got help from lot of resources online.
let me know or anyone is interested. We can build together and make some $$ ( i dont know that would ever happen but we can try ). direct email is us1915@hotmail.com

rogerdv
11-05-2005, 11:28 AM
Here is a tutorial (http://www.gamedev.net/reference/programming/features/enginuity1/) at gamedev.

madRenEGadE
11-06-2005, 01:48 AM
thx but are there maybe some easier tutorials?

rogerdv
11-06-2005, 03:52 AM
Sorry, a 3d engine is not an easy task.

Hylke Donker
11-06-2005, 04:34 AM
I'm currently developing an Open Source first person shooter( Combat of Death (http://gna.org/projects/combatofdeath) ), so I also needed an engine.
This is what I've done/doing(yes, i'm still working on it):
Think about how you're going to program it, I choose to do it 100 % OO, so everything is in a class and each class has parents and childeren. Choose your API's, in my case OpenGL for rendering, OpenAL for audio, QT for windowing and lib3ds for loading 3ds models. Get your self some CVS/SVN space(in example from www.gna.org) (http://www.gna.org)) Start with something easy, in example a small window that renders a triangle orso. Think about what feature you're going to add next Read something about it. Add the feature to your (now still minimum) engine, and test it.
Don't expect to make something, because there's a big chance you wont succeed, so do it to learn something, and do not make big plans of making a great game.
I hope this helps.
Hylke