View Full Version : Fly3D engine
The Fly3D engine described in Watt and Policarpo, '3D Games Real-time Rendering and Software Technology, Volume 1', Addison-Wesley, 2001, ISBN 0201-61921-0, appears to be adequate for beginning applications and perhaps for more ambitious projects.
Question - no one seems to be discussing this work, favorably or otherwise. It depends upon OpenGL. Is this product DOA, too new, just being ignored?
Sorry never heard of it http://www.opengl.org/discussion_boards/ubb/frown.gif
12-24-2001, 08:40 AM
There are many similar higher level software suites to consider for this stuff. This is just another scene graph / engine and OT for OpenGL. Feel free to use it but around here people are interested in different stuff.
The book mentioned is intended to be a textbook for 3D graphics and rendering courses, at the college level. As such, it contains a decent introduction to the math, and develops topics in a pedagogical way, facilitating the learning process. The engine appears to be more than adequate for a lot of graphics work, and the process of creating new 'plugins' appears to simplify the creation of new games or other apps.
I also note that a second volume is scheduled for release 'late this year', which, at this point, is either damned soon or in imminent danger of becoming a schedule over-run.
I'm not sure what 'other things' might be on the minds of forum participants, but 3D applications, information and OpenGL would seem to be pertinent.
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