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Brorsson
03-15-2001, 02:14 AM
Is there a way to print a bitmap into the background of an opengl application?
I dont want to use a texturemap on a vertext quad!

Deiussum
03-15-2001, 06:03 AM
You can use glDrawPixels, but that's generally pretty slow. Texture-mapped quads would definitely be one of the fastest methods.