stryx
03-22-2002, 11:24 PM
Hi, I'm using Multitexturing this way:
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture[PICTURE_ID]);
and I draw it with:
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0f, 1.0f);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0f, 1.0f);
glVertex3f(-1, 1, 1);
...
It works, but when I now want to draw things without Multitexturing It is black without any texture.
I do this like this:
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture[PICTURE2_ID]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 1.0f); glVertex2f(-5, -5);
...
What am I doing wrong ?
Normal works. Multi works, but not together.
Help please,
Thanks
StryX
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture[PICTURE_ID]);
and I draw it with:
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0f, 1.0f);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0f, 1.0f);
glVertex3f(-1, 1, 1);
...
It works, but when I now want to draw things without Multitexturing It is black without any texture.
I do this like this:
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture[PICTURE2_ID]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 1.0f); glVertex2f(-5, -5);
...
What am I doing wrong ?
Normal works. Multi works, but not together.
Help please,
Thanks
StryX