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kacke
10-15-2000, 08:40 AM
Anyone know an good code for showing the FPS in OpenGL??

I've an old and bad code I wrote for DirectX but it only shows
the FPS divideable with five (5, 10, 15 and so on)

Please help me

/ Markus Svensson

cire
10-15-2000, 09:48 AM
If you're using very accurate timer functions, you can get reasonably good results by measuring the time taken to render each frame, then taking its reciprocal.

The way Quake 3 does it is by measuring the time taken to render each of the last 4 frames, then averaging them together. The reason for doing this is so that the numbers are smoothed out a bit over time.

/ec

zed
10-15-2000, 12:54 PM
any of the games on me site have got code or u might wanna have a look at the winswapinterval extension code this only works for windows though obviously http://members.xoom.com/myBollux