McZ
02-12-2003, 11:42 PM
I have a huge problem http://www.opengl.org/discussion_boards/ubb/frown.gif
I'm working on a nice 3D Engine but my light class doesn't work the way I want to http://www.opengl.org/discussion_boards/ubb/frown.gif the specular light disapear when I use a spot light.. everything works.. even if I only have specular light on the spotlight it shines a bit.. but in my old Engine the I got the specular to shine bright white.. why can't I get that now? even though I use the same setup of the lights/materials and so?
I have the specular on the spotlight set to 1.0f, 1.0f, 1.0f, 1.0f and the GL_SHININESS is 128..
I'm working on a nice 3D Engine but my light class doesn't work the way I want to http://www.opengl.org/discussion_boards/ubb/frown.gif the specular light disapear when I use a spot light.. everything works.. even if I only have specular light on the spotlight it shines a bit.. but in my old Engine the I got the specular to shine bright white.. why can't I get that now? even though I use the same setup of the lights/materials and so?
I have the specular on the spotlight set to 1.0f, 1.0f, 1.0f, 1.0f and the GL_SHININESS is 128..