mast
08-21-2001, 07:28 AM
I know there are view coordinate and world coordinate.
I want to know which point is the orgin point
in the screen and each direction of the "x","y","z".
In a sample,there are a SolidSphere ,when the function " glTranslatef(-3.75,3.0,0.0)"
was used ,it appeared on the left-top of the screen, but when
"glTranslatef(-3.75,3.0,0.0)" was used ,it appeared on the right top of the screen,I wonder the width of the screen less than 10.
And where is the orign point ?
I want to know which point is the orgin point
in the screen and each direction of the "x","y","z".
In a sample,there are a SolidSphere ,when the function " glTranslatef(-3.75,3.0,0.0)"
was used ,it appeared on the left-top of the screen, but when
"glTranslatef(-3.75,3.0,0.0)" was used ,it appeared on the right top of the screen,I wonder the width of the screen less than 10.
And where is the orign point ?