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02-11-2005, 06:50 PM
I have been given a project recently which involoves basic graphics and uses an octree method of subdivision. I have done plenty of research on octree and understand how it works but I can not program octree graphics myself! Every time I look for sample code all i find is very confusing code used for computer games which is still a little beyond me! Is there anyway i can look at code of simple cube broken down to smaller cubes in an octree style. I am doing the project in c++ and am struggling to come up with any coding which gives me this octree partitioning.
Can anyone help me?.....please

Silkut
02-12-2005, 03:44 AM
Hm, i'm not sure that your question correspond at the beginners forum level, try out to advanced forum

ZbuffeR
02-12-2005, 04:23 AM
Even better, go to the maths & algos (http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=forum;f=6) section.