jusas
08-09-2001, 11:35 AM
Ok, I've done some coding in OpenGL and I'm dying to know more... and most important, I'm a beginner.
So instead of having to read online books and documents, I've decided to buy a real book. Now the thing is, I got two candidates: OpenGL Programming Guide (Addison-Wesley, 1999, The Blue Book?) and OpenGL Superbible (Waite group, 1999). These are my main candidates, but I also found this OpenGL Programming For Windows 95 and Windows NT (Addison-Wesley, 1997). Also available is OpenGL Reference Manual (Addison-Wesley, The Red Book?). Now of course I'd love to buy all of these books but unfortunately it's not an option for a poor student... http://www.opengl.org/discussion_boards/ubb/frown.gif
Would you like to share your opinions on which book to buy? Right now I feel that the Addison-Wesley books are the best. The reference manual is cheap anyway, so I'm kinda looking a companion for that.
Cheers
So instead of having to read online books and documents, I've decided to buy a real book. Now the thing is, I got two candidates: OpenGL Programming Guide (Addison-Wesley, 1999, The Blue Book?) and OpenGL Superbible (Waite group, 1999). These are my main candidates, but I also found this OpenGL Programming For Windows 95 and Windows NT (Addison-Wesley, 1997). Also available is OpenGL Reference Manual (Addison-Wesley, The Red Book?). Now of course I'd love to buy all of these books but unfortunately it's not an option for a poor student... http://www.opengl.org/discussion_boards/ubb/frown.gif
Would you like to share your opinions on which book to buy? Right now I feel that the Addison-Wesley books are the best. The reference manual is cheap anyway, so I'm kinda looking a companion for that.
Cheers