Bode
04-22-2002, 11:59 PM
Hi...
I've been out of the openGL development loop for a while and decided to get back into it. I've downloaded the SDK and Effects Browser, but don't see any docs on what the actual classes in the SDK do. Is there any clear documentation that explains things like how to use the ParticleRenderer class, for example?
Also, and this is really confusing, what exactly is this MACRO language that I see? I looked at a bunch of these *.vp files in the SDK directory, and found stuff like:
# Compute vector from point to vertex.
# Then compute the magnitude.
ADD R6, R0, -c[14];
DP3 R7.x, R6, R6;
ADD R6, R0, -c[15];
DP3 R7.y, R6, R6;
What exactly is this? Is this how the nInfiniteFX engine is programmed? And where is the documentation for this MACRO language and how does it fit into OpenGL?
Sorry for the basic questions, but I've only seen marketing hype and very little hard information on the ninfiniteFX.
Thanks,
Bode
I've been out of the openGL development loop for a while and decided to get back into it. I've downloaded the SDK and Effects Browser, but don't see any docs on what the actual classes in the SDK do. Is there any clear documentation that explains things like how to use the ParticleRenderer class, for example?
Also, and this is really confusing, what exactly is this MACRO language that I see? I looked at a bunch of these *.vp files in the SDK directory, and found stuff like:
# Compute vector from point to vertex.
# Then compute the magnitude.
ADD R6, R0, -c[14];
DP3 R7.x, R6, R6;
ADD R6, R0, -c[15];
DP3 R7.y, R6, R6;
What exactly is this? Is this how the nInfiniteFX engine is programmed? And where is the documentation for this MACRO language and how does it fit into OpenGL?
Sorry for the basic questions, but I've only seen marketing hype and very little hard information on the ninfiniteFX.
Thanks,
Bode