AndrewJJ
06-25-2002, 01:34 AM
Hi,
I posted this a while ago and ended up very confused !
My NVidia card has settings of 2 and 4 times anti-aliasing ... and another option of application control ... now, from a generic standpoint, how do you detect the functionality of the card and control such options ? I got a kind response that directed me along the pathway of OpenGL techniques to provide anti-aliasing support but this didn't seem to be the same as simply switching a driver option.
Secondly, with anti-aliasing enabled - does this process also operate during a glRenderMode(GL_SELECT) ? ... obviously it isn't needed during a pick process but my timings for pick operations are definitely slower with anti-aliasing enabled.
Many thanks
Andrew
I posted this a while ago and ended up very confused !
My NVidia card has settings of 2 and 4 times anti-aliasing ... and another option of application control ... now, from a generic standpoint, how do you detect the functionality of the card and control such options ? I got a kind response that directed me along the pathway of OpenGL techniques to provide anti-aliasing support but this didn't seem to be the same as simply switching a driver option.
Secondly, with anti-aliasing enabled - does this process also operate during a glRenderMode(GL_SELECT) ? ... obviously it isn't needed during a pick process but my timings for pick operations are definitely slower with anti-aliasing enabled.
Many thanks
Andrew