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Noah
03-28-2002, 09:15 PM
I'm rendering a heightmap as a series of QUAD_STRIPs. When I view the terrain at certain angles, some of the quads seem to be culled for no apparent reason. See this screenshot: http://wireframe.virtualave.net/personal/dandruf.JPG

I'm building the quad strips so that each one shares an edge, so there shouldn't be any of these "holes". What is going on?


thanks,
-Noah

[This message has been edited by Noah (edited 03-28-2002).]

harsman
03-29-2002, 12:02 AM
Are you sure all your quads are planar? Try changing the primitive type two triangle strips and see if the problem goes away.

Noah
03-29-2002, 12:08 PM
Yeah, changing it to triangle strips solves it. Thanks.