View Full Version : OpenGL support in different compilers
04-20-2000, 06:28 PM
I currently use DJGPP as my compiler (but I have MSVC++ and BCC), and I use Allegro. I want to get into OpenGL, but only if I can use it with DJGPP or Borland (BCC), because I like them (especially DJGPP). How would I go about doing this, if at all possible?
04-25-2000, 01:16 PM
Have you checked out Paul's website on the tutorials page? http://home.clara.net/paulyg/ogl.htm
I successfully used Borland free compiler. The only thing to do is to create a .a file for glut32.dll and glut.dll (with the tools provided implib, check help), and pick the GL headers somewhere...
I was unsucessfull yet with minimum GCC port on win32 (mingw32)...
05-04-2000, 02:44 PM
MC could you go through the steps on how to compile ogl code with the free Borland Compiler??
05-05-2000, 03:51 AM
I tried to follow the instructions on paul's website but I can't get it to worrk
05-05-2000, 08:45 AM
I'm using Borland 5.02 , with no problems!
1- Get the tools http://www.opengl.org/discussion_boards/ubb/smile.gif
2- Find gl.h and glu.h and glaux.h I picked them at work from VC6.0. But you could find them at microsoft's web site under the platform SDK. Put them in <bcc path>/include/GL/ subdir.
3- Get precompiled glut32.dll and glut.dll on the web (official beta3.7 site got them) and also glut.h (put glut.h in GL subdir)
4- run implib.exe tool to create a glut.lib and glut32.lib (see the helpfile). Put them in <bcc path>/lib/
6- if there is undefined reference add to the compile line some of this commands: -lglut -lglut32 -lglu -lglu32 (it tells the linker to use the .lib files). It is better to use a Makefile to have simple compile command
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.