Sitara
08-28-2003, 06:35 PM
Hi there
I was wondering if someone can please help me with the following question:
I have a surface on the screen rendered with glquads. When the mouse cursor is over a point i can get the coordinates of the vertex using glUnproject. Is there a way that i can get the normal vector under the mouse cursor as well??
any advice will be MUCH appreciated!!
thank you in advance
I was wondering if someone can please help me with the following question:
I have a surface on the screen rendered with glquads. When the mouse cursor is over a point i can get the coordinates of the vertex using glUnproject. Is there a way that i can get the normal vector under the mouse cursor as well??
any advice will be MUCH appreciated!!
thank you in advance