Anonymous Coward
05-09-2001, 01:54 AM
Suppose I need a certain set of textures in a scene, say 10 Mb in textures, and I know I`ll need all of them.
When and how should I load them in an OpenGL app? At the start of the app or maybe at the moment it will be displayed?
What happens if I bind 40 Mb of textures in a 32 Mb card? How is this handled internally?
Well, thank in advance for your answers...I dont know if the last question is in the OGL documentation...
maybe you can tell me where!
When and how should I load them in an OpenGL app? At the start of the app or maybe at the moment it will be displayed?
What happens if I bind 40 Mb of textures in a 32 Mb card? How is this handled internally?
Well, thank in advance for your answers...I dont know if the last question is in the OGL documentation...
maybe you can tell me where!