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View Full Version : Terrian FAST!!! help need



03-02-2006, 10:20 AM
I am on creating a car racing game for school stuff and i read after a lot type a terrain algorithms, but i didnt found anything what is fast enough to draw 512x512 vertecies and not too complicated. I really some help and some source for how to do this.
(I have GeForca 6800 GT and ther@fazekas,hu is MSN address) Thank a lot.

ZbuffeR
03-02-2006, 02:54 PM
simple, build your terrain with 512 strips, each with the correct vertices. less than 300000 triangles should be very fine for your GT.

A lot of details here :
http://www.lighthouse3d.com/opengl/terrain/index.php3?introduction

strip 1 :

*--*--*--*--*...
| /| /| /| /|
|/ |/ |/ |/ |
*--*--*--*--*
.
.
then strip 2 etc

RigidBody
03-02-2006, 11:00 PM
use a display list or a vertex array.

03-04-2006, 01:24 AM
thanks a lot, i made up for 200 fps :D