M/\dm/\n
11-04-2002, 01:51 AM
I'd like to include dynamic cube maps in my project. As far as I understand I need to create cm textures dinamicaly. So I must call 6x [gluLookAt(...), glCopyPixels(...)] and then use these 6 textures as my cm. And finally draw the object using created cm.
Is this the right way? How many passes that'll take? Maybe there is better way?
Is this the right way? How many passes that'll take? Maybe there is better way?