View Full Version : Vertex Buffer Objects vs. Display Lists
Nick's a Novice
09-18-2007, 02:10 PM
I have 400x400 sized heightfield terrain that I am rendering in triangle strips countless times during a single rendering pass. the values are unchanging. Anyone have any thoughts as to which of these options will give me a faster end result?
Nick's a Novice
09-18-2007, 02:15 PM
I only ask the question because I at one time (years ago) found that display lists seemed to work the fastest for what I was doing. But it would seem that VBO's might be a faster solution on modern hardware and drivers. seeing as how vertices are being reused several times in a heigtfield terrain map.
ZbuffeR
09-18-2007, 02:22 PM
There will probably not be much difference.
VBO is the modern way, use it.
Display list can be easier to setup but it is not meant to last very long :)
Nick's a Novice
09-18-2007, 02:33 PM
Thanks
plasmonster
09-18-2007, 02:38 PM
I've always been a big fan of selection and feedback, but I fear their days are numbered too :(
Boy do I feel old :D
NB: I think some form of DL (geometry only) is still on the table for Longs Peak or Mount Evans, not sure which.
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