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Janneke
02-24-2001, 02:58 AM
What would be the best filter to use??

mipmapping i guess?? but it takes a lot of video memory right??

but GL_NEAREST looks very poor

and GL_LINEAR looks a bit better...
any suggestions?

Thanks http://www.opengl.org/discussion_boards/ubb/smile.gif

Jan

Tim Stirling
02-24-2001, 06:45 AM
Also mip-mapping is a lot faster.

What you choose is up to you, if you prefer speed, memory or appearance. This depends on your requirements. I would choose mip-mapping with a linear filter to give best and fastest results.

Janneke
02-24-2001, 07:26 AM
aha tim again http://www.opengl.org/discussion_boards/ubb/smile.gif

thanks tim you are helpfull!

well so i will test that thing you said, and hope it will look BIEN(good/nice in French... which is not my country :P)

Tim,

THANKS!

cya

Jan