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01-12-2004, 05:51 AM
If I have a normal color buffer set up as RGB (24bit) and a texture defined as RGBA (32bit) and perform a blend with the func:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Will this work ok?
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Will this work ok?