jono_123
07-08-2002, 02:01 PM
hi there
i have made a cube with a texture on it
then before the cube is drawn i enabled blending and set it to (GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
then i had glColor4f(1.0,1.0,1.0,0.5);
then i drawed the cube. it looks fine like it is untill you rotate it and the blending goes all funny what is going wrong???
[This message has been edited by jono_123 (edited 07-10-2002).]
[This message has been edited by jono_123 (edited 07-11-2002).]
[This message has been edited by jono_123 (edited 07-11-2002).]
i have made a cube with a texture on it
then before the cube is drawn i enabled blending and set it to (GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
then i had glColor4f(1.0,1.0,1.0,0.5);
then i drawed the cube. it looks fine like it is untill you rotate it and the blending goes all funny what is going wrong???
[This message has been edited by jono_123 (edited 07-10-2002).]
[This message has been edited by jono_123 (edited 07-11-2002).]
[This message has been edited by jono_123 (edited 07-11-2002).]