Coluna
03-28-2003, 06:28 PM
Hi all;
I'm using 3ds models in my engine, but as 3ds doesn't store vertex normal, I first get the face's normal (cross product) and add this value to each verts normal, and after all faces, normalize the normal. But it doesn't work very well, specially when environment reflection comes up. Does anybody knows other way to calculate it?
(sorry about my poor english :-)
I'm using 3ds models in my engine, but as 3ds doesn't store vertex normal, I first get the face's normal (cross product) and add this value to each verts normal, and after all faces, normalize the normal. But it doesn't work very well, specially when environment reflection comes up. Does anybody knows other way to calculate it?
(sorry about my poor english :-)