martinzwigl
09-14-2001, 12:18 AM
hi folks
i have a terrain with apx. 50.000 triangles. and with a fov of 35 and some frustum culling a get a fps-rate of 80.
now i put a skybox around it (actually a cylinder with apx 100 polys) and my fps-rate drops down to 40. no "additional" function calls no pop and push just two cos and sin-functions (yes, these are function calls).
is it possible that just those math-functions can reduce the speed that much.
curios,
martin
i have a terrain with apx. 50.000 triangles. and with a fov of 35 and some frustum culling a get a fps-rate of 80.
now i put a skybox around it (actually a cylinder with apx 100 polys) and my fps-rate drops down to 40. no "additional" function calls no pop and push just two cos and sin-functions (yes, these are function calls).
is it possible that just those math-functions can reduce the speed that much.
curios,
martin