MofuX
12-20-2001, 12:19 AM
hi, i have got an terrain and want to get a car driving on it. I have calculated 4 Points which represents the 4 wheels in x,z coordinate. The y-value is the height of the terrain in the point(x,z).
so now i have got:
frontleft x,y,z
frontright x,y,z
backleft x,y,z
backright x,y,z
now i need the rotation axis of car, represents by the heightvalues of my 4 points. But how can i get my x and z rotation? (the y-rotation is the direction angle of the car)
could somebody write down the maths i need for that?
ah, if you something dont understand take a look on my newest Terrain and Console Demo @
/*general site*/ www.mofux.de.vu (http://www.mofux.de.vu) www.spicken.de/mofux (http://www.spicken.de/mofux)
/*Download link*/ http://www.spicken.de/mofux/demos/demo1612-01.zip
thanks, your MofuX!
[This message has been edited by MofuX (edited 12-20-2001).]
so now i have got:
frontleft x,y,z
frontright x,y,z
backleft x,y,z
backright x,y,z
now i need the rotation axis of car, represents by the heightvalues of my 4 points. But how can i get my x and z rotation? (the y-rotation is the direction angle of the car)
could somebody write down the maths i need for that?
ah, if you something dont understand take a look on my newest Terrain and Console Demo @
/*general site*/ www.mofux.de.vu (http://www.mofux.de.vu) www.spicken.de/mofux (http://www.spicken.de/mofux)
/*Download link*/ http://www.spicken.de/mofux/demos/demo1612-01.zip
thanks, your MofuX!
[This message has been edited by MofuX (edited 12-20-2001).]