Mickey_dup1
03-12-2006, 07:45 AM
Hi,
I'm looking for changing priority of my texture; see that it's '76' (what does '76' mean?). I'd like set it to 1.0, but code below doesn't works
GLclampf prior[1];
prior[0]=1.0f;
glPrioritizeTextures(1, tex, prior);
glBindTexture(GL_TEXTURE_2D, tex[0]);
bool a = glAreTexturesResident(1, tex, resid);
printf("resid: %i\n", resid[0]); //print '76'
I'm looking for changing priority of my texture; see that it's '76' (what does '76' mean?). I'd like set it to 1.0, but code below doesn't works
GLclampf prior[1];
prior[0]=1.0f;
glPrioritizeTextures(1, tex, prior);
glBindTexture(GL_TEXTURE_2D, tex[0]);
bool a = glAreTexturesResident(1, tex, resid);
printf("resid: %i\n", resid[0]); //print '76'