PDA

View Full Version : Slug Production : T3D (UnrealEd 2.0) ==> Easy file ! for Level Editing



Leyder Dylan
08-16-2001, 08:11 AM
Hi,

I've finish a program to convert a .T3D file from UnrealEd 2.0 into a simple file.

It's works !

I've not made many test but the program can convert a .T3D file into a simple file to use.

==========================
File in :
==========================

Begin Map
Begin Actor Class=LevelInfo Name=LevelInfo1
TimeSeconds=13.775536
AIProfile(0)=166
Level=LevelInfo'MyLevel.LevelInfo1'
Tag=LevelInfo
Region=(Zone=LevelInfo'MyLevel.LevelInfo1',iLeaf=-1)
Name=LevelInfo1
End Actor
Begin Actor Class=Brush Name=Brush1
MainScale=(SheerAxis=SHEER_ZX)
PostScale=(SheerAxis=SHEER_ZX)
Group=Sheet
Level=LevelInfo'MyLevel.LevelInfo1'
Tag=Brush
Region=(Zone=LevelInfo'MyLevel.LevelInfo1',iLeaf=-1)
Begin Brush Name=Brush
Begin PolyList
Begin Polygon Item=Sheet Flags=264
Origin +00128.000000,+00128.000000,+00000.000000
Normal +00000.000000,+00000.000000,-00001.000000
TextureU -00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00001.000000,+00000.000000
Vertex +00128.000000,+00128.000000,+00000.000000
Vertex +00128.000000,-00128.000000,+00000.000000
Vertex -00128.000000,-00128.000000,+00000.000000
Vertex -00128.000000,+00128.000000,+00000.000000
End Polygon
End PolyList
End Brush
Brush=Model'MyLevel.Brush'
Name=Brush1
End Actor
End Map

==========================
File out :
==========================

TextureU -1.000000,0.000000,0.000000
TextureV 0.000000,1.000000,0.000000
Vertex 128.000000,128.000000,0.000000
Vertex 128.000000,-128.000000,0.000000
Vertex -128.000000,-128.000000,0.000000
Vertex -128.000000,128.000000,0.000000

Leyder Dylan
08-16-2001, 08:25 AM
There is a "Config.txt".

In this file, you'l find the first word to beginning the conversion and the number is the lignes number to read.

08-16-2001, 11:47 AM
Where might we be able to download this?

Michael Steinberg
08-16-2001, 03:15 PM
You can look into his details.

Leyder Dylan
08-17-2001, 07:07 AM
Sorry,
http://ibelgique.ifrance.com/Slug-Production/

Tim Stirling
08-19-2001, 05:15 AM
I was looking into that format a few months ago but found it a little tricky. It worked for simple levels I made my slef but as soo as you had thousands of polygons or it wasn't my level my converter failed.

Do you also export the sound and other info or only polygons?

Having a look now.

Tim

Tim Stirling
08-19-2001, 05:18 AM
Err, I can't download it? I can download some of the other stuff.

Tim

Leyder Dylan
08-19-2001, 09:55 AM
Hi,

I've tested the links and it's works.

Fastian
08-19-2001, 08:01 PM
Sorry bu I can't seem to download it from the link....? it says the file is missing or something

Fastian

Fastian
08-19-2001, 08:10 PM
still can't download it but looking at your output data, sure seems good. It will be a lot better if you also included the normal aswell coz its very helpful for lighting and collission detection, although we can calculate it our selves but whats the use if we already know the normals.

Fastian

Tim Stirling
08-20-2001, 01:01 AM
Still can't download it, also the page doesn't look to good under Netscape.

Leyder Dylan
08-20-2001, 07:53 AM
Hi,

I've found the problem. I've not download the files on the FTP.

Nom it's works.

For NetScape, I'm sorry, I've made my site under Word 2000.

Leyder Dylan
08-20-2001, 07:55 AM
I've made a second version of T3D program.

Now, the program makes 2 files :

- The vertex list
- A file containing the number of the polygones.

Tim Stirling
08-21-2001, 04:03 AM
Downloaded it all now and it all works fine. An English versiopn would be good? http://www.opengl.org/discussion_boards/ubb/smile.gif However there is some information that is still needed such as the texture name flags and UV off sets. once that is done it will be very good.

Leyder Dylan
08-21-2001, 07:31 AM
OK,

I'l do that this night and I'll post the version ths night too.

Fastian
08-22-2001, 08:13 PM
Maybe i'm missing something here... isn't there a way to tell which texture is mapped on to the polygon? Your program gives the texture coordinates, normal and vertices but we dont know which textures to load and which texture is being applied on the current polygon.

Is there a way to know that?

Fastian

Leyder Dylan
08-23-2001, 12:21 PM
Hi,

I'll do that when I'll have more time.

For the moment, I've no enough time to do this but if someone would help me, why not http://www.opengl.org/discussion_boards/ubb/smile.gif

Fastian
08-27-2001, 07:44 PM
I'd like to help you out with my suggestion http://www.opengl.org/discussion_boards/ubb/smile.gif. O.K. What can I do. I need to find some specs on unreal map files, where can I get them. I suppose you have already searched for them so you know.

Fastian