darkrappey
04-01-2007, 10:28 PM
Is there a straight forward method of implementing multi-texturing as mentioned in this (http://www.kraftwrk.com/multi_texturing.htm) article in a cross platform/portable way? That example is good but it uses code like:
glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) wglGetProcAddress("glActiveTextureARB");That uses wgl and also are foreign to my less-than-well versed OpenGL knowledge :)
p.s. WGL is windows centric, right?
glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) wglGetProcAddress("glActiveTextureARB");That uses wgl and also are foreign to my less-than-well versed OpenGL knowledge :)
p.s. WGL is windows centric, right?