03-26-2001, 06:17 AM
I'm working on a project, in which I've got a
camera that can orbit around models that I've
loaded. It does this using gluLookAt with some trigonometric calculations determining
the values of it's position and orientation.
I want to have a light that shines on my
scene equally from every position and
orientation -- that the lighting of the scene
doesn't change based on where I am, and covers all objects equally.
I've tried doing this before the camera is
placed, after the camera is placed,
and nested in matrix push/pops. I've yet to
get the desired effect.
Any help on this is appreciated.
camera that can orbit around models that I've
loaded. It does this using gluLookAt with some trigonometric calculations determining
the values of it's position and orientation.
I want to have a light that shines on my
scene equally from every position and
orientation -- that the lighting of the scene
doesn't change based on where I am, and covers all objects equally.
I've tried doing this before the camera is
placed, after the camera is placed,
and nested in matrix push/pops. I've yet to
get the desired effect.
Any help on this is appreciated.