09-22-2003, 05:42 AM
I am very new to OpenGL and have been tasked to help solve a problem here at work.
When we draw any objects, like a ship, using OpenGL code the object looks weird. (I wish I could show you a picture) The objects look somewhat ok if you look at them from the side view however; if you start to look at them from the top it looks weird. The top layers become transparent and you can only see the very bottom layer. Are we drawing the layers in the reverse order (top to back)? Is so what do I need to look at to fix the problem?
When we draw any objects, like a ship, using OpenGL code the object looks weird. (I wish I could show you a picture) The objects look somewhat ok if you look at them from the side view however; if you start to look at them from the top it looks weird. The top layers become transparent and you can only see the very bottom layer. Are we drawing the layers in the reverse order (top to back)? Is so what do I need to look at to fix the problem?