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View Full Version : seperate glTexCoords for alpha channel?



02-25-2004, 12:28 PM
The alpha channel is a radial gradiant which would be mapped to a quad. Now I'd like to be able to specify independant glTexCoords for the RGB channels so that I could slide/scale them.

Maybe that isn't how the effect is achieved but it seems like a good description.

MrShoe
02-25-2004, 01:39 PM
Im not sure exactly what you need, but have you considered multitexturing?