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endo
04-22-2002, 05:42 AM
I am having difficulty understanding how to implement the collision detection for the ball in my breakout game. I have read about ray/plane and ray/polygon collision on nehe.gamedev.net (http://nehe.gamedev.net) and www.gametutorials.com (http://www.gametutorials.com) but can't see how to change it to fit a moving sphere.

Can somebody point me in the right direction please?

satan
04-22-2002, 07:28 AM
http://www.google.com/search?q=sphere%2Fpolygon+collision http://www.google.com/search?q=sphere%2Fplane+collision