View Full Version : TILES
04-11-2001, 02:33 PM
hey do i make tles for mt engine i dont even now how to print them on to the screen is it just a box at like some degree or what
04-11-2001, 03:27 PM
There's an interresting thread running on the advanced board covering the quality of your english. http://www.opengl.org/discussion_boards/ubb/smile.gif
04-11-2001, 04:36 PM
sorry i was in a hurry i had to go somewhere and i wanted to send this before i went ?? Here the question goes again. How do i make a terian in gl for a isomap it seems that there are no examples im looking at one right now, nice code too .
04-11-2001, 10:32 PM
The simplest way might be to just use quads. But you can't interpolate the height values with this easy attempt, so if the density of your iso-map is not high enough and the values change heavily you'll get ugly results.
There are however great (and complicated) algorithms to interpolate an iso-map (ever heard about "surfer"?). You could then increase the resolution only at places where necessary.
04-12-2001, 01:57 AM
no i havnt, im thinking about going and buying a book but when ever i have the money dont have a job right now
04-12-2001, 02:00 AM
Surfer is a software which can create smooth height-diagrams out of a raster of height values. It's a great example for what I mean.
04-12-2001, 05:13 AM
might want to take a look at this (http://www.gamedev.net/reference/programming/features/gpgenesis8/) . It's based on DirectX ( i think ), but the theory there is pretty solid. If you're looking to make your standard tile engine, the link above will probably be a good start. I agree with Michael that simple quads will work just fine, but that nagging voice in my head always screams "triangle strips!"
04-12-2001, 07:38 AM
Yes of course you'll be doing strips, but the theory stays the same... http://www.opengl.org/discussion_boards/ubb/smile.gif=
04-13-2001, 05:13 AM
THANKS FOR YOUR HELP, i will be back and with better questions or harder i mean.
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