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View Full Version : vertex shading huge performance hit?



05-07-2004, 07:53 PM
My geforce 4200 ti is getting hit hard if i use colored smooth shading on a textured landscape of 20,000 triangles.

I've done 20,000 textured triangles with lighting and 160,000 plain textured triangles without a prolem.

Is vertex coloring really such an expensive operation?