09-25-2001, 11:49 PM
hi....
my question relates the difference between OpenGL and standard C++ types like GLfloat, GLUint and float, int etc....
is there any considerable (or not) difference between them or it's just well manner to use them when programming in OpenGL?
thanks for all answers.....
my question relates the difference between OpenGL and standard C++ types like GLfloat, GLUint and float, int etc....
is there any considerable (or not) difference between them or it's just well manner to use them when programming in OpenGL?
thanks for all answers.....