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View Full Version : catching API calls



06-16-2003, 01:10 AM
Does something exist which would catch all opengl API calls and report some statistics about them (number of calls / time spent in them / ...) ?

kehziah
06-16-2003, 04:04 AM
Profiling tools, such as Intel VTune

mikael_aronsson
06-16-2003, 06:50 AM
Hi !

The K-3D modeler used a special library to catch all OpenGL calls for you, I don't now if it still exist though...and I don't remeber the name of it either.

Mikael

harsman
06-16-2003, 12:08 PM
GLTrace is your friend (http://www.hawksoft.com/gltrace/)