martinzwigl
10-16-2001, 09:31 AM
Hi
i am doing a particle engine. as a guidence i use NeHes tutorial #19. (using delphi)
now, i got my own loader for bmp, but without a alpha-value.
now, lesson#19 shows colors when a texture is loaded and blended/modulated with the correct color. (i assume OpenGL uses GL_MODULATE if there is no texenv given)
the behavior of my program just shows me just a white circle (my texture). is it just, that i am lacking a alpha-value or is there something else to do.
cheers,
martin
i am doing a particle engine. as a guidence i use NeHes tutorial #19. (using delphi)
now, i got my own loader for bmp, but without a alpha-value.
now, lesson#19 shows colors when a texture is loaded and blended/modulated with the correct color. (i assume OpenGL uses GL_MODULATE if there is no texenv given)
the behavior of my program just shows me just a white circle (my texture). is it just, that i am lacking a alpha-value or is there something else to do.
cheers,
martin