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06-15-2003, 12:10 PM
I am now able to create a sphere plane collision. But i still have to define the corners of my plane. What I want is to give a plane a width and a height instead of vertex corners.

So my question how do i translate the width and height in combination with the plane normal into vertex corners.

Sombody has any ideas?

Leyder Dylan
06-16-2003, 09:18 AM
www.gametutorials.com (http://www.gametutorials.com)