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View Full Version : importing gmax and xsi files



04-27-2004, 02:01 PM
Has anyone tried reading vertices out of these file formats? I don't need any texture or object data.

Rob The Bloke
04-29-2004, 05:58 AM
yeah, the .xsi isn't too bad. Softimage have provided a loded for their format already so it should be ok to read in (google it...).

04-29-2004, 09:05 AM
Whoops, I meant XSI EXP. From what I can tell, I won't be able to read data from either XSI EXP or Gmax. Maybe Blender3d is the only free modeling and animation package that can be used in game developement.