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View Full Version : Rotating around a specific point



WitchDrAsh
07-26-2001, 12:40 PM
I thought an easy method of moving through a world was to rotate it, and it worked great whilst I was standing in the middle of it. I then implemented a simply fowards motion (again shifting the scene backwards [as far as the default camera is concerned] in the Z axis, however I hit a problem, any rotation applied is applied to that object. I was wondering if there was anyway of changing the center of that rotation so that it could always be 0,0,0 creating the complete illusion of moving through a 3d world with 360 degrees of freedom...

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Osku
07-26-2001, 03:32 PM
Yes there is, just translate before you rotate and remember that you have to do it vice versa in the code because of the matrix multiplication rules. Hope it helped.

Osku