ltrain_riders
12-13-2002, 10:43 AM
I used NeHe's tutorial on creating normals and I used something like:
glNormal3f( 1.0f, 0.0f, 0.0f );
glTexCoord2f( 10.0f, 10.0f );glVertex3f( 4.2f, 0.5f, -2.1f );
glTexCoord2f( 0.0f, 10.0f );glVertex3f( 4.2f, 0.5f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );glVertex3f( 4.2f, 0.0f, 1.0f );
glTexCoord2f( 10.0f, 0.0f );glVertex3f( 4.2f, 0.0f, -2.1f );
to create a normal facing in the positive x direction. My question the values that go into glNormals( ) parameters. Is it ok to use 1.0 for any sized polygon?
glNormal3f( 1.0f, 0.0f, 0.0f );
glTexCoord2f( 10.0f, 10.0f );glVertex3f( 4.2f, 0.5f, -2.1f );
glTexCoord2f( 0.0f, 10.0f );glVertex3f( 4.2f, 0.5f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );glVertex3f( 4.2f, 0.0f, 1.0f );
glTexCoord2f( 10.0f, 0.0f );glVertex3f( 4.2f, 0.0f, -2.1f );
to create a normal facing in the positive x direction. My question the values that go into glNormals( ) parameters. Is it ok to use 1.0 for any sized polygon?