GoatNat
04-13-2001, 06:04 PM
Hello all,
I have a SDI application containing splitters, in 2 of the pane's i want to have an OpenGL rendering view.. All is good up until this point, i save the hdc and the hglrc and do the wglMakeCurrent in my OnPaint() call.. now for my problem. one window looks perfect but the 2nd seems like it isnt painting completely (sorta like what Digital Cable does when it "lags").. small portions of the view (blocks) will quickly flicker and disapear, while the 2nd view stays crisp and clean.. any ideas? this one's got me for sure =(
Thanks!
Nat
I have a SDI application containing splitters, in 2 of the pane's i want to have an OpenGL rendering view.. All is good up until this point, i save the hdc and the hglrc and do the wglMakeCurrent in my OnPaint() call.. now for my problem. one window looks perfect but the 2nd seems like it isnt painting completely (sorta like what Digital Cable does when it "lags").. small portions of the view (blocks) will quickly flicker and disapear, while the 2nd view stays crisp and clean.. any ideas? this one's got me for sure =(
Thanks!
Nat