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jcabeleira
07-14-2004, 08:08 AM
hi guys, i've got a problem using compressed DXT1 textures, here's a description of what i'm doing:
i'm reading a DDS file with a DXT1 compressed image, when i pass it to glCompressedTexImage2dARB it gives me a black texture. i think all the parameters are correct, its a 256x256 RGB image with a data size of 32768 bytes, the internal format i'm passing is GL_COMPRESSED_RGB_S3TC_DXT1_EXT, what's wrong with what i'm doing?

jcabeleira
07-14-2004, 01:56 PM
problem solved, there was a bug in my code that changed the texture size parameters to wrong values.